DECK 6 · CARGO BAY
You wake on the deck. Empty pockets. There's a wrench by the bulkhead.
Panel 1 · static · awaiting asset
The wrench is heavy. Take it?
DECK 6 · BULKHEAD
The door is locked. You will need to force it.
You jam the wrench into the seam. The lock pops.
Panel 1 · static · awaiting asset
Captain Brennan blocks the doorway. He asks what you're doing.
LATER
Brennan nods at you in the corridor. You are useful.
Brennan watches you when you pass him. He is keeping count.
(you remember the wrench)
(you still have it)
He notes you came armed but useful. He files the rest for later.
Panel 1 · static · awaiting asset